Agile Anti-Patterns: Sprint Anti-Patterns (Part III)
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See also Part I and Part II.
INFO: This article is part of the series on agile anti-patterns.
Here is the entire series.
Agile Anti-Pattern Series:
- General Agile Anti-Patterns
Scrum Anti-Patterns
- Daily Scrum/ Daily Standup Anti-Patterns
- Sprint Anti-Patterns Part I
- Sprint Anti-Patterns Part II
- Sprint Anti-Patterns Part III
- Backlog Anti-Patterns Part I
- Backlog-Anti-Patterns Part II
- Refinement-Anti-Patterns
- Sprint Review Anti Patterns Part I
- Sprint Review Anti Patterns Part II
- Sprint Review Anti Patterns Part III
- Retrospective Anti Patterns Part I
- Retrospective Anti Patterns Part II
- Retrospective Anti Patterns Part III
- Sprint Planning Anti-Patterns Part I
- Sprint Planning Anti-Patterns Part II
- Sprint Planning Anti-Patterns Part III
- Role Anti-Patterns Part I
- Role Anti-Patterns Part II
- Role Anti-Patterns Part III
- Role Anti-Patterns Part IV
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Content:
- What is a Sprint?
- Feature Injection
- No Remaining Effort/ No Burndown Chart
- Too Many Meetings
- Hardening Sprints
- Getting the Wrong Feature
- No Drive
- The New Guy
- Variable Sprint length
- Variable Part-Time Team Members
What is a Sprint
A Sprint is an iteration in the development process of a product. Its output is a product increment. Its outcome is an added value for the users of the product. Typically, a…