Agile Anti-Patterns: Sprint Anti-Patterns (Part III)

David Theil
18 min readAug 19, 2022

See also Part I and Part II.

INFO: This article is part of the series on agile anti-patterns.
Here is the entire series.

Agile Anti-Pattern Series:
- General Agile Anti-Patterns
Scrum Anti-Patterns
- Daily Scrum/ Daily Standup Anti-Patterns
- Sprint Anti-Patterns Part I
- Sprint Anti-Patterns Part II
- Sprint Anti-Patterns Part III
- Backlog Anti-Patterns Part I
- Backlog-Anti-Patterns Part II
- Refinement-Anti-Patterns
- Sprint Review Anti Patterns Part I
- Sprint Review Anti Patterns Part II
- Sprint Review Anti Patterns Part III
- Retrospective Anti Patterns Part I
- Retrospective Anti Patterns Part II
- Retrospective Anti Patterns Part III
- Sprint Planning Anti-Patterns Part I
- Sprint Planning Anti-Patterns Part II
- Sprint Planning Anti-Patterns Part III
- Role Anti-Patterns Part I
- Role Anti-Patterns Part II
- Role Anti-Patterns Part III
- Role Anti-Patterns Part IV

If you don’t want to miss any updates on this series click the Follow button.

Content:

  • What is a Sprint?
  1. Feature Injection
  2. No Remaining Effort/ No Burndown Chart
  3. Too Many Meetings
  4. Hardening Sprints
  5. Getting the Wrong Feature
  6. No Drive
  7. The New Guy
  8. Variable Sprint length
  9. Variable Part-Time Team Members

What is a Sprint

A Sprint is an iteration in the development process of a product. Its output is a product increment. Its outcome is an added value for the users of the product. Typically, a…

David Theil

Escape the feature factory and start agile product development. LinkedIn: https://www.linkedin.com/in/davidtheil1/ Twitter: https://twitter.com/DavidTheil