Agile Anti-Patterns: Scrum Role Anti-Patterns Part IV
Development Team Anti-Patterns
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Content:
- What Roles are defined in Scrum?
- Part-Time Team Members
- Meeting time optimization of part-time workers
- Play it save — Team
- Chief Dev
- Feature Factory Team
INFO: This article is part of the series on agile anti-patterns. For more agile anti-patterns see the entire series.
Agile Anti-Pattern Series:
- General Agile Anti-Patterns
Scrum Anti-Patterns
- Daily Scrum/ Daily Standup Anti-Patterns
- Sprint Anti-Patterns Part I
- Sprint Anti-Patterns Part II
- Sprint Anti-Patterns Part III
- Backlog Anti-Patterns Part I
- Backlog-Anti-Patterns Part II
- Refinement-Anti-Patterns
- Sprint Review Anti Patterns Part I
- Sprint Review Anti Patterns Part II
- Sprint Review Anti Patterns Part III
- Retrospective Anti Patterns Part I
- Retrospective Anti Patterns Part II
- Retrospective Anti Patterns Part III
- Sprint Planning Anti-Patterns Part I
- Sprint Planning Anti-Patterns Part II
- Sprint Planning Anti-Patterns Part III
- Role Anti-Patterns Part I
- Role Anti-Patterns Part II
- Role Anti-Patterns Part III
- Role Anti-Patterns Part IV
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What Roles are defined in Scrum?
The Scrum Guide defines the three roles, Product Owner, Scrum Master, and Developer or Development, Team.
Scrum Team
The fundamental unit of Scrum is a small team of people, a Scrum Team…