Agile Anti-Patterns: Sprint Anti-Patterns (Part II)

David Theil
19 min readAug 17, 2022

See also Part I here and Part III here.

INFO: This article is part of the series on agile anti-patterns.
Here is the entire series.

Agile Anti-Pattern Series:
- General Agile Anti-Patterns
Scrum Anti-Patterns
- Daily Scrum/ Daily Standup Anti-Patterns
- Sprint Anti-Patterns Part I
- Sprint Anti-Patterns Part II
- Sprint Anti-Patterns Part III
- Backlog Anti-Patterns Part I
- Backlog-Anti-Patterns Part II
- Refinement-Anti-Patterns
- Sprint Review Anti Patterns Part I
- Sprint Review Anti Patterns Part II
- Sprint Review Anti Patterns Part III
- Retrospective Anti Patterns Part I
- Retrospective Anti Patterns Part II
- Retrospective Anti Patterns Part III
- Sprint Planning Anti-Patterns Part I
- Sprint Planning Anti-Patterns Part II
- Sprint Planning Anti-Patterns Part III
- Role Anti-Patterns Part I
- Role Anti-Patterns Part II
- Role Anti-Patterns Part III
- Role Anti-Patterns Part IV

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Content:

  • What is a Sprint?
  1. No work-in-progress limit
  2. Cherry-picking
  3. Sprint boards are not up to date
  4. Side gigs
  5. Gold-plating
  6. Constant work interruptions
  7. Missing support
  8. Task assignments

What is a Sprint

A Sprint is an iteration in the development process of a product. Its output is a product increment. Its outcome is an added value for the users of the product. Typically, a Sprint lasts between 2 and 4 weeks. In my experience, 2…

David Theil

Escape the feature factory and start agile product development. LinkedIn: https://www.linkedin.com/in/davidtheil1/ Twitter: https://twitter.com/DavidTheil